NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario
This paper presents the adaptation model used in NUCLEO, a pilot e-learning environment that is currently being developed at the Complutense University of Madrid. The NUCLEO system combines two approaches grounded in the constructive pedagogical stream, the Computer Supported Collaborative Learning and the Problem Based Learning, with the engaging and immersive formats of the videogames. It provides a futurist scenario in which students (represented by avatars and organized in small teams) have to collaborate to solve a learning ldquomissionrdquo following the mechanics of a classical role based play. In order to increase the efficiency of the collaborative work and to reduce the teacherpsilas workload, NUCLEO applies user modeling techniques to the studentspsila learning strategies, considering a simplified framework of Vermuntpsilas model for learning styles. The model determines how the system brings together students whose learning strategies are complementary to build up collaborative and semi-autonomous learning teams. Examples from an ongoing study with NUCLEO to teach programming disciplines illustrate the presentation of these adaptation models.